Tuesday, September 28, 2010
Sunday, September 26, 2010
Thursday, September 23, 2010
Wednesday, September 22, 2010
Monday, September 20, 2010
preparation for vfx shoot
- chrome sphere;
- lens distortion grid;
- measure everything and put them down; make CAMERA REPORT SHEET;
*shot description: a brief aide memoire;
*lens information: particularly form zoom lenses. include any serial number;
*frames per second;
*camera roll number;
*any filters placed on the camera lens;
*height and focus distance of the camera: measured from the film-back;
*tilt of the camera: measured with an inclinometer placed on the base plate of the camera.
*shoot dates and location;
- shoot a visual effects slate before shooting;
- take reference photographs: shoot everything you can. you'll need genral refernce stills showing each lighting and camera set-up, as well as the layout of the set. if there's any possibility you'll need to reconstruct elements of the set in 3D, shoot as many texture references as you can. NEVER FIRE A FLASH WHILE FILMING!
- set up digital camera on a panorama head and take a series of stills by rotating the camera around its optical centre. overlap the sets of images to create a 360-degree panorama.
- a grey ball and grey reference card, 18%;
CHECK LIST OF WHAT TO BRING TO THE SET:
-digital stills camera, various lenses, spare batteries, memory cards and a battery charger;
-tripod and lighting flag stands;
-tracking markers;
-light meter;
-printed templates for shoot notes;
-visual effects slates and a clipboard;
-pocket-size notebook or PDA
-sharpies, pens and pencils;
-gaffer tape and camera tape;
-lighting reference balls: grey, chrome and possibly white balls;
-a laptop with your compositing software of choice;
-lens grids;
-tape measure and a laser range finder;
-grey glass and various colored filter;
-video cameras on a miniature shoot, spare batteries and tapes;
-leatherman and scissors;
-an LED torch;
-a laser pointer;
-an inclinometer (to measure camera tilt);
-a spirit level;
the above info is from "supervising a VFX shoot".
talked with ken ferro.
- to produce the pan shot for pier 39 without parallels, use a longer plate to mount the camera so the lens could be mounted on tripod;
- shoot golden gate shot at the fort point, do a slow tilting down then the bart train comes, camera follows the bart train in motion so all background is going to be blurred and only the bart train is going to be in focus. and after the bart train passes the camera will be looking at the city.
- to produce the pan shot for pier 39 without parallels, use a longer plate to mount the camera so the lens could be mounted on tripod;
- shoot golden gate shot at the fort point, do a slow tilting down then the bart train comes, camera follows the bart train in motion so all background is going to be blurred and only the bart train is going to be in focus. and after the bart train passes the camera will be looking at the city.
Sunday, September 19, 2010
Saturday, September 18, 2010
talked with Bruce and he showed me a short film "nuit blanche" and "making of nuit blanche". very inspiring!
he also showed me the way of making animated flying pigeon from a clip of flying pigeon, the same way as what jeff showed in class.
to make the walking polar bear, i can try to find a stock footage then use the same technique of making a flying pigeon.
camera works:
pier 39 shot: tilt down the camera from a view of city in snow without polar bears and then reveal the polar bears; and not do the second shot of polar bear. when tilting down the camera, put the camera on a plate and tilt the plate. so when tilting the camera, the pivot point will be on the lens.
gondola shot: if i have the walking polar bear, then keep the camera the way it is. but if not, moving the camera from left to right.
comment:
the size of the bart train is wrong compared to the golden gate bridge
he also showed me the way of making animated flying pigeon from a clip of flying pigeon, the same way as what jeff showed in class.
there're a few techniques in "nuit blanche" which could be used in my project.
-matte paining. 2d painted bg and 3d mid-ground and foreground;
-green screen people on treadmill to be composited into street scene;
to make the walking polar bear, i can try to find a stock footage then use the same technique of making a flying pigeon.
camera works:
pier 39 shot: tilt down the camera from a view of city in snow without polar bears and then reveal the polar bears; and not do the second shot of polar bear. when tilting down the camera, put the camera on a plate and tilt the plate. so when tilting the camera, the pivot point will be on the lens.
gondola shot: if i have the walking polar bear, then keep the camera the way it is. but if not, moving the camera from left to right.
comment:
the size of the bart train is wrong compared to the golden gate bridge
Sunday, September 12, 2010
Friday, September 10, 2010
FBX:
- FBX converter can do the conversion between max file and maya file without running max or maya;
- FBX could be the bridge between max and maya with mesh; texture; material; cameras; lights; markers; shape animation; constraints; skeleton/cluster/IK; bind pose/rest pose;
- FBX crosses platforms--mac, pc, linux;
- FBX could be played in quicktime;
Subscribe to:
Posts (Atom)